LibResInfo - resurrection info without comms
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08-22-12, 01:48 PM
A Pyroguard Emberseer
Join Date: Mar 2006
Originally Posted by
The only suggestion I would make is to have some form of IsUnitBeingRessed(unit) returning Boolean and caster. UnitHasIncomingResurrection() only has the Boolean. LibResComm has this API, and while I do not make use of it, I could see the value.
Once I'm sure all the logic is working properly, and I've cleaned up the code to a state I consider acceptable for an actual release, then I'll add some API functions. I'll update the first post with the proposed callbacks and functions.
Also, the current idea is that all callbacks and API functions will pass/return GUIDs only, not unit IDs or names, but I'm very open to comments on what you'd like to see. I don't want to get too far into RosterLib territory, though I'm already keeping a map of GUID => unit ID, so I could pass that info.
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Last edited by Phanx : 08-22-12 at
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