Spydon feature ideas?
View Single Post
08-26-12, 01:12 PM
A Molten Giant
Join Date: Jul 2006
I'm now in the stage of putting in some finishing touches. I've constructed a Fonts.xml file where all the fonts are managed independent of the default UI. This will make it work like what CSS does for websites. The ones to mimic the chat channel colors are managed by Lua code; when a chat color changes, one call now applies the changes for all FontStrings that are currently using the associated font object. I've also put a message length display where the highlighted byte position used to be and added in a display to show the highlighted byte in decimal and binary along with hex. The Call Stack display still looks largely unfinished and I'm running through ideas of what to put there, possibly a stack count for starters. As I'm having problems with downloading any new MoP beta patches, I'll have to test MoP compatibility after the 5.0.4 patch is released.
"All I want is a pretty girl, a decent meal, and the right to shoot lightning at fools."
-Anders (Dragon Age: Origins - Awakening)
View Public Profile
Send a private message to SDPhantom
Visit SDPhantom's homepage!
Find More Posts by SDPhantom