LibResInfo - resurrection info without comms
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09-02-12, 11:55 PM
Join Date: Mar 2006
Originally Posted by
I'll have to check a bit later for that, although isn't INCOMING_RESURRECT_CHANGED only for when the cast of a spell begins? When mass rez goes off it's just an aoe from the caster on anyone in range.
Yes, but ideally, this will happen:
1. Player A starts casting Mass Res.
2. IRC fires for Player B, who is dead, because a resurrection is casting that will affect them.
3. Player C dies.
4. IRC fires for Player C, who is now dead, because a resurrection is casting that will affect them.
5. Player B finishes casting Mass Res.
6. IRC fires for both Player B and Player C, because a resurrection relevant to them is no longer casting.
If INCOMING_RESURRECT_CHANGED doesn't fire this way, it will mean I need to add a bunch of extra code to keep track of dead units myself.
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