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09-14-12, 05:23 PM   #30
A Murloc Raider
Join Date: Nov 2011
Posts: 4
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Originally Posted by Rythal View Post
To Fix Quest Log breaking after doing a daily:

Change Line 7496 to:
Lua Code:
  1. daS1=format(QUEST_LOG_DAILY_COUNT_TEMPLATE,daD1,"*")
To fix dungeon eye missing:

Change Line 25269 to:
Lua Code:
  1. local mON={"NXMiniMapBut","GameTimeFrame","TimeManagerClockButton","MiniMapWorldMapButton","MiniMapMailFrame","MiniMapTracking","MiniMapVoiceChatFrame","QueueStatusMinimapButton","MiniMapInstanceDifficulty",}

To fix the world map fading out of existance when you mouse out:

Change Line 11248 to:
Lua Code:
  1. frm.tex1:SetVertexColor(1,1,1,self.BaA)

To fix the LUA errors on world map hovering over some zones from achievements being removed (wetlands, duskwood etc)

After Line 6795 (should be "if alw or not don then") Add
Lua Code:
  1. if GetAchievementNumCriteria(a) > 0 then
After Line 6799(should be "return format("%s%s %d/%d",col2,nam,cnt,nee)") Add
Lua Code:
  1. end

To fix the green blob wintergrasp currently is on the map

Change Line 24396 to
Lua Code:
  1. self.ZoO["lakewintergrasp"]["lakewintergrasp"]="0,0,1024,768"
Hi Rythal,
I was able to figure out where most of the fixes go in the current carbonite.lua from the updated version from Carbonites authors using normal Notepad from Windows 7. Notepat allows you to view status bar, then under tools go to a specific line.

Unfortunately the lines didn't exactly match from Notepad on my PC with the updated Carbonite.lua which was recently released.

I was able to search for terms, and find most of the code which supposedly needed to be modified.

Unfortunately I get a "Carbonite File Error" "Download Carbonite again".

I assume the changes affected the size of the file.

Is there any way to persuade Carbonite to accept the changes?

I'd like to have this stuff fixed, and am not able to figure out how to persuade Carbonite to run after making some changes to it's .LUA file.