Combo Points (and related class powers)
View Single Post
10-03-12, 07:50 PM
A Pyroguard Emberseer
Join Date: Mar 2006
Originally Posted by
You both missed the last argument of the ClassIcons' PostUpdate function, which tells you whether the number of bars changed.
No, I didn't. The problem is that oUF does
consider the number to have changed the first time it updates the element, so you need to set your own flag if you want to run some code when the value changes
if the element is being updated for the first time.
Also, I'm not sure what "call to ForceUpdate" you're referring to. My code never calls the element's ForceUpdate method. Remember that Lua is case-sensitive; "forceUpdate" is
the same as "ForceUpdate", and so both keys -- the former containing my boolean flag, the latter containing oUF's function -- will coexist the same table without any conflicts or any relation to each other.
You're right, though, that combo points should be created for all classes. Many vehicles use them. I don't know about current content since I'm not really playing the game 99% of the time I'm logged in, but there have been encounters in the past (eg. Malygos) where vehicle combo points were critical to being able to use the vehicle successfully.
Troubleshoot an addon
Turn any code into an addon
More addon resources
Need help with your code?
code! Attach or
Please don’t PM me
about addon bugs or questions. Post a comment or forum thread instead!
View Public Profile
Send a private message to Phanx
Find More Posts by Phanx