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Unread 10-11-12, 07:57 AM   #3
Jarod24
A Cyclonian
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Join Date: Jul 2012
Posts: 49
There is the following events fired when you start/finish a petbattle

Code:
PET_BATTLE_OPENING_START
PET_BATTLE_FINAL_ROUND
info here: http://wowprogramming.com/docs/events


For emotes you can use the DoEmote(TOKEN) function.
TOKEN is a string telling the API what emote to perform.

Code:
DoEmote("CHICKEN"); --this will do the chicken emote
All emote tokens are defined in \Interface\FrameXML\ChatFrame.lua They are defined in global variables called "EMOTE<number>_TOKEN"
They are sequential up until 170, then there is suddenly a gap. Either use a hardcoded list or a loop of some sort if you want to enumerate them all.
Code:
local maxID = 500; --A number well beyond the number of emotes available ingame at the moment
for i=1, maxID do
    local tmpName = "EMOTE".._tostring(i).."_TOKEN";
    local tmpToken = G[tmpName];
    if (tmpToken ~= nil and type(tmpToken) == "string") then print(tmpToken); end 
end--for i
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