UI I'm working on since coming back to MoP
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11-07-12, 05:54 AM
A Fallenroot Satyr
Join Date: Jan 2010
Finally could use the UI in a party without getting "Too many errors in your UI" message!
So yeah, here's how it's looking. I'm thinking of definitely setting target name to a fixed color (likely white) because a) hostile red is way too hard to see (if I could set outline color to white it might work but Stuf doesn't have that particular option) and b) it's overkill since the target health bar's red pretty much tells me it's a hostile.
Are party windows still too large? They're handy for using Clique, which maybe comes into play if/when I'm Mistweaver or on my heal characters.
Also that lone icon there is actually from my WeakAuras, so don't mind it.
I know some people ask for this to be 'released', but I don't know how compilations work really. Also whether this really warrants a 'release' :S?
Edit: Also might just flat-out move/remove the stance bar. It looks so pretty with that Masque skin, but for a monk, this really is kinda redundant because Monks don't even have the option of other stances according to spec.
Then I might use a Coolline style bar there, or put my WeakAuras bar down there instead.
Edit2: Also considering redoing buffs/debuffs in Raven, following ShinyBuffs style but giving me more flexibility in positioning and filtering.
Last edited by Byakko : 11-07-12 at
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