WorldMapFrame Tainting (Not Green Maps)
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12-10-12, 04:07 AM
A Chromatic Dragonspawn
Join Date: Nov 2011
When I was reading about InCombatLockdown(), it specified that setting frame attributes, and moving frames without a hardware event were protected, so I KNOW that is causing tainting issues.
Setting the WorldMapFrame scale doesn't work on load, it seems to only work on the map's Show method. m_Map, Mapster, and tekMapEnhancer all have the SetScale for the WorldMapFrame OnShow.
I think I am going to start fresh, after ~12 hours of looking and staring at it, and constant modifications, I am sure my code is less than optimal.
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