WorldMapFrame Tainting (Not Green Maps)
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12-12-12, 02:12 PM
A Chromatic Dragonspawn
Join Date: Nov 2011
Yay three posts in a row =/.
I was able to achieve the desired goal...in a bit of a round-about fashion. I did some investigating as to what would cause the WorldMapFrame's scale to reset to 1 every time it is shown, and I noticed that it doesn't have a parent frame, which I thought was interesting. I tried parenting it to UIParent as a test, and voila, it inherited UIParent's scale.
I was able to manage the scale of the frame, without having to hook the OnShow function, by creating my own frame, setting that frame's scale, and parenting the WorldMapFrame to it. I'd like to not have to create my own frame just to handle the scaling, so if anyone has any insight, I'd greatly appreciate it.
Thanks so much for the time, help, and effort.
Last edited by Clamsoda : 12-12-12 at
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