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Unread 01-06-13, 05:53 AM   #12
Mirroar
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Join Date: Jan 2010
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I did a bit of spreadsheet magic to approximate the spellpower values you were using into an exponential function - https://docs.google.com/spreadsheet/...2hwaFBwUEVmLXc

So you could do something like this instead of using your spellpower table:
Lua Code:
  1. local exp, mult = 1.00936754973658, 68.6945347210951
  2. local spellpower = mult * (exp ^ iLvl)
The error should be pretty small (a max of 4 points of spellpower with the given values, so < 0.1%) and you have the added benefits of it working for item levels not in your table.

Edit: Tested ingame and seems to be working pretty well.
The only exception I found so far was armor, which seems to scale differently. I have a Sixteen-Fanged Crown, upgraded once. It has 3208 unupgraded armor and 3250 after the upgrade, scaling it like the other stats yields 3330 armor...

Last edited by Mirroar : 01-06-13 at 10:14 AM.
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