Work log on the next beta
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02-02-13, 02:09 AM
A Pyroguard Emberseer
Join Date: Aug 2008
Modules are, depending on how you implement them, AddOns in their own right (though only useful if you have the main AddOn loaded) so they would, of course, have their own set of SavedVariables. You can (of course) inject those settings into the main AddOn, but at that point there would be no default values (from the perspective of the main AddOn).
EDIT: I was responding to what Myrrodin was saying on the subject. No damn clue how I got so far behind. Yay.
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".
many other AddOns
Last edited by Torhal : 02-02-13 at
. Reason: Timelag.
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