Quantcast WoWInterface - View Single Post - OmniCC interraction with WeakAuras (cooldown pulse)
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04-25-13, 10:04 AM   #7
A Deviate Faerie Dragon
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Join Date: Mar 2012
Posts: 15
Originally Posted by Phanx View Post
They don't need to be action buttons, but they do need to have the object returned by cooldown:GetParent() have an icon texture at either object.icon or "ObjectNameIcon" or "ObjectNameIconTexture". If your cooldown model doesn't meet those criteria, then OmniCC can't apply finish effects to it that involve the icon, such as the pulse effect.
Oh, I see. How do I implement this to the Aura?
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