Nameplate FPS drop research
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06-28-13, 06:38 PM
This Space For Rent
Join Date: Sep 2008
That's a very interesting read. However...
Originally Posted by
This may not make any sense, but instead of anchoring your nameplates directly to the existing one, try attaching them to the WorldFrame and using an OnUpdate script to reposition them only once per frame.
Isn't once per frame refresh already the speed at which frames and regions are repositioned/redrawn? I don't see how dumping the positioning into a separate OnUpdate script will improve the situation.
Unless, of course, all UI code normally runs on the same thread, and only by using OnUpdate can you allow proper multi-threading...
Or perhaps frame/region positions might simply not be calculated at all when the object is hidden.
Last edited by Haleth : 06-28-13 at
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