Wow, animations, this is such a neat trick, thanks Phanx.
But i see two things happening with the testing mode:
1. PROMOTE playerX nil
so, eventhough they're in the right rank (rank change being nil), it still goes through them, is it intended ?
2. It still prints loads of them at the same time, meaning that, if i disable the testing mode, it will still promote/kick a gazillion of players at the same time, correct ?
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if (sizeof(workload) > sizeof(brain_capacity)) { die('System Overload'); }
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