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12-01-14, 03:38 PM   #14
cokedrivers
A Rage Talon Dragon Guard
 
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Join Date: Aug 2009
Posts: 328
Thank You again like always for the help.

I went with a simple approach when creating this new UI. If I would have kept on with BasicUI I would be totally lost. im using the (local _, ns = ...) for my variables then as you see in the code ns.variable.

Everything so far seems to be going better no errors with boss fights (just doing the "for" instead of a function works great.

Here is what my unitframe.lua looks like now.

and these are the options for it:
Code:
ns.unitframesEnable = true
ns.unitframesCastbarScale = 1.193
ns.unitframesPlayerScale = 1.193	-- Player Frame Scale
ns.unitframesTargetScale = 1.193	-- Target Frame Scale
ns.unitframesFocusScale = 1.193		-- Focus Frame Scale
ns.unitframesPartyScale = 1.193
ns.unitframesPartyPosition = {relAnchor = "TOPLEFT", offSetX = 10, offSetY = -200}
ns.unitframesArenaScale = 1.193
ns.unitframesBossScale = 1.193
Again thanks for the help.

Coke
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