Originally Posted by zork
Thanks. Maybe it is just me but I find it wierd that the animation has to be played and then paused to be able to use :SetRadians().
On top of that you cannot play/pause the animation itself. It has to be the group.
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What bothers me are the numerous bugs still in the animation system. For example, rotation animations don't reposition the frame's children, they just rotate them in place on the same origin point. Also, setting a particular animation's target only works in XML, the Lua API for it does nothing (always runs on the AnimationGroup's parent no matter what you set the target to).