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02-09-18, 07:38 AM   #7
A Frostmaul Preserver
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Join Date: Sep 2012
Posts: 298
Originally Posted by Rainrider View Post
No need for SetFontObject.
lua Code:
  1. f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
Duh, if he decides to re-set it later, he'll have to use SetFontObjcect

On a side note, there's a bug, and it won't be fixed in the near future, if you use font string's SetFont method, you won't be able to use SetFontObject for that font string anymore.

Last edited by lightspark : 02-09-18 at 07:40 AM.
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