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02-09-18, 07:38 AM   #7
lightspark
A Frostmaul Preserver
 
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Join Date: Sep 2012
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Originally Posted by Rainrider View Post
No need for SetFontObject.
lua Code:
  1. f.text = f:CreateFontString(nil, "OVERLAY", "GameFontHighlightLarge")
Duh, if he decides to re-set it later, he'll have to use SetFontObjcect

On a side note, there's a bug, and it won't be fixed in the near future, if you use font string's SetFont method, you won't be able to use SetFontObject for that font string anymore.
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Last edited by lightspark : 02-09-18 at 07:40 AM.
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