Yeah -- all of the additional graphics on the unit frames are disabled so I can measure the performance of the data collection engine separately from the load of the graphics rendering itself.
The only graphics elements that are working on the unit frames are the portraits and the health/power bars. However, *all* of the underlying data is being collected. So as long as this works out to be stable, then I can add the graphics with a clear measure of how much the graphic approach is impacting the FPS versus the cost of collecting the data itself.
Originally Posted by Xrystal
For a start the PVP one isn't.
Notice the PvP flag on the blizz frames. Then look at nUI's ..
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