Originally Posted by zork
Regarding UnitAura change.
Are you kidding on that? Why would they have removed value1, value2 and value3 returns? Any aura value tracker now relies on those values.
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They haven't removed the return values from UnitAura/UnitBuff, but they added a extra return value after isBossDebuff return value. So this works for me:
Lua Code:
local name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, _,
_, spellId, _, isBossDebuff, _, value1, value2, value3 = UnitBuff("player", index)
(this is taken from my private fix for freeAbsorbTracker by Freebaser).
But what this extra value Returns...hmm i don't know. It Returns me anytime nil
Hope this Helps
Screamie