Nah... you're missing a lot of points because you (understandably) don't know how the layout engine works. I've been trying to keep the discussion non-technical but you're starting to push me into having to get into the geek stuff.
For starters, there's nothing that says a HUD has to have any (de)buff display or how many it has. Nor is there anything that limits how many units the HUD tracks or which units or how many times a single unit is tracked.
Take, for example, the target which has three aura displays... which one is the debuff toggle supposed to work for? There's two different debuff displays in the target HUD.
Again... picking specific examples is a bad idea because it limits the scope of the conversation. The bottom line is simple: in the same way that it is not reasonable to expect Blizzard to be able to add nUI configuration options to their built in panels anticipating what I'm going to do, it is not possible for me to be able to anticipate what the people who mod nUI's layouts are going to do.
|