Thread: lua problem
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10-27-10, 01:31 PM   #3
Quokka
A Chromatic Dragonspawn
 
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Join Date: Jun 2005
Posts: 196
Got the normal state working.
But I must be missing something.

anyone knows what to do with the events

Code:
AI1 = CreateFrame("Frame", nil, UIParent)
AI1:SetFrameStrata(BACKGROUND)
if UnitInVehicle("player") then
	AI1:SetBackdrop({bgFile = "Interface\\AddOns\\AI-Suite\\Art\\V1.tga"})
else
	AI1:SetBackdrop({bgFile = "Interface\\AddOns\\AI-Suite\\Art\\A1.tga"})
end
AI1:SetHeight(80)
AI1:SetWidth(512)
AI1:SetPoint("BOTTOM",-0,-1)
AI1:SetFrameLevel(0)

if not UnitInVehicle("player") then
	AI2 = CreateFrame("Frame", nil, UIParent)
	AI2:SetFrameStrata(BACKGROUND)
	AI2:SetBackdrop({bgFile = "Interface\\AddOns\\AI-Suite\\Art\\A1L.tga"})
	AI2:SetHeight(80)
	AI2:SetWidth(128)
	AI2:SetPoint("RIGHT", AI1, "LEFT", 0, 0)
	AI2:SetFrameLevel(0)

	AI3 = CreateFrame("Frame", nil, UIParent)
	AI3:SetFrameStrata(BACKGROUND)
	AI3:SetBackdrop({bgFile = "Interface\\AddOns\\AI-Suite\\Art\\A1R.tga"})
	AI3:SetHeight(80)
	AI3:SetWidth(128)
	AI3:SetPoint("LEFT", AI1, "RIGHT", 0, 0)
	AI3:SetFrameLevel(0)
end

AI1:RegisterEvent('UNIT_ENTERED_VEHICLE')
AI1:RegisterEvent('UNIT_EXITED_VEHICLE')
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