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03-23-10, 12:08 PM   #15
Cesard
A Fallenroot Satyr
Join Date: Jan 2007
Posts: 21
Quick update...

I was hoping they'd have reverted back to GLL for the gxAPI, but they haven't done it for 3.3.3 yet. I guess they're not ready. However, I will set it to GLL manually and see if it's any more stable. I had to revert back to OpenGL due to instability and crashes, and just put up with not being able to maximize and minimize the window.

I'll post back here if I notice an improvement with using GLL, ie, no crashes.