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08-26-10, 07:42 PM   #5
v6o
An Onyxian Warder
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Join Date: Mar 2009
Posts: 399
I actually ran into trouble years back where tiling a smaller image was more demanding on the computer than tiling an slightly larger one. That's why still do it like that. Probably rarest you've ever heard but it happened to me, don't remember more details than that.

This interface does not have all detail into it yet and some parts will change depending on which window/frame that is open. I'm not sure when I'll put in all the details but I don't want to restrict myself early on and having to redo it later.

Fodaro, if WoW accept images larger than 512px then I could do like that but otherwise it's gonna be hard fitting some parts into the backdrop.

Here's an example of the ingame map in Borderlands. I know it's slimmer and has more details and that's what I'm aiming towards but I copied the main game menu which was bigger in size and was good enough just to test it ingame.
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I stopped playing back World of Warcraft in 2010 and I have no plans on returning.
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Best regards, v6.
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