A Deviate Faerie Dragon
Join Date: Jul 2010
Posts: 16
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Originally Posted by spiel2001
You can lose the big list of target debuffs by editing [ Interface > AddOns > nUI > Layouts > Default > UnitPanels > {panel mode} > nUI_HUDSkin_{panel mode}Target.lua ] where {panel mode} is one of Solo, Party, Raid10, etc. depending on which unit frame panel you want to change.
Once you're in the file, scroll down until you find the ["Aura"] section. Locate the code segment I've copied below and change the line I highlighted as indicated...
Code:
[2] =
{
anchor =
{
anchor_pt = "BOTTOMRIGHT",
relative_to = "nUI_Dashboard",
relative_pt = "TOPRIGHT",
xOfs = -20,
yOfs = -40,
},
options =
{
enabled = false,
width = 350,
size = 28.5,
strata = nil,
level = 1,
aura_type = "help",
origin = "TOPRIGHT",
player_auras = false,
dispellable = false,
horizontal = false,
highlight_player = true,
aura_types = true,
cooldown_anim = false,
flash_expire = true,
clickable = true,
dynamic_size = true,
rows = 40,
cols = 1,
expire_time = 10,
hGap = 0,
vGap = 2,
border =
{
backdrop =
{
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 1,
edgeSize = 4,
insets = { left = 0, right = 0, top = 0, bottom = 0 },
},
color =
{
border = { r = 1, g = 1, b = 1, a = 0.75 },
backdrop = { r = 0, g = 0, b = 0, a = 0.4 },
},
},
count =
{
enabled = true,
fontsize = 11.5,
justifyH = "RIGHT",
justifyV = "MIDDLE",
anchor_pt = "RIGHT",
relative_pt = "LEFT",
xOfs = -10,
yOfs = 1,
color = { r = 0.5, g = 1, b = 0.5, a = 1 },
},
timer =
{
enabled = true,
fontsize = 11.5,
justifyH = "LEFT",
justifyV = "MIDDLE",
anchor_pt = "LEFT",
relative_pt = "LEFT",
xOfs = -315,
yOfs = 1,
color = { r = 0, g = 1, b = 1, a = 1 },
},
label =
{
enabled = true,
fontsize = 11.5,
justifyH = "RIGHT",
justifyV = "MIDDLE",
anchor_pt = "RIGHT",
relative_pt = "LEFT",
width = 240,
height = 28.5,
xOfs = -35,
yOfs = 1,
color = { r = 1, g = 0.83, b = 0, a = 1 },
},
},
},
In addition to the above change, you'll also want to get rid of the label that appears over the top of the target's auras. That's up near the top of the file. Locate the ["Label"] section at the top of the file and change the line I highlighted below.
Code:
["Label"] =
{
[1] =
{
anchor =
{
anchor_pt = "TOP",
relative_to = "$parent_Feedback",
xOfs = 0,
yOfs = 0,
},
options =
{
enabled = true,
height = 35,
width = 420,
inset = 7,
strata = nil,
level = nil,
text = nil,
show_reaction = true,
class_colors = true,
label =
{
enabled = true,
fontsize = 11,
justifyH = "RIGHT",
justifyV = "MIDDLE",
anchor_pt = "RIGHT",
relative_to = "$parent_Level",
relative_pt = "LEFT",
xOfs = 0,
yOfs = 0,
color = { r = 1, g = 0.83, b = 0, a = 1 },
},
border =
{
backdrop =
{
bgFile = nil,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 1,
edgeSize = 5,
insets = { left = 0, right = 0, top = 0, bottom = 0 },
},
color =
{
border = { r = 1, g = 1, b = 1, a = 0.5 },
backdrop = { r = 0, g = 0, b = 0, a = 0 },
},
},
},
},
[2] =
{
anchor =
{
anchor_pt = "BOTTOMRIGHT",
relative_to = "$parent_Aura2",
relative_pt = "TOPRIGHT",
xOfs = 0,
yOfs = 0,
},
options =
{
enabled = false,
height = 35,
width = 350,
inset = 7,
strata = nil,
level = nil,
text = nil,
show_reaction = true,
class_colors = true,
clickable = false,
label =
{
enabled = true,
fontsize = 12,
justifyH = "CENTER",
justifyV = "MIDDLE",
xOfs = 0,
yOfs = 0,
color = { r = 1, g = 1, b = 1, a = 1 },
},
border =
{
backdrop =
{
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
tile = true,
tileSize = 1,
edgeSize = 4,
insets = { left = 0, right = 0, top = 0, bottom = 0 },
},
color =
{
border = { r = 1, g = 1, b = 1, a = 0.5 },
backdrop = { r = 0.25, g = 0.25, b = 0.25, a = 0.5 },
},
},
},
},
},
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ok......wow thank you very much for the graphic too. will make it easy for me to do since i'm not familiar with any type of coding. awesome ui btw.
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