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12-20-10, 06:37 PM   #7
Porsha
A Black Drake
Join Date: Apr 2008
Posts: 88
You are a doll! I am totally hijacking those for mine as they are tons more effiecent space wise than mine now - I have my power/hp on mourseover cause I havent had the room to "fit it all in" so thank you so much for sharing!

Funny how I looked /goggle for some threads on STUF LUA I could jack but found none (even the one on EJ was locked/outdated cause all my old codes no longer work with STUF any more) and the thread on the old WoW forums is gone now since Cata.

So thanks again and I'll be sure if I find more to post them in hopes they help some out.

OH - These below were taken from maybe Fuji or (dang I cant remember the name but they did a Paladin UI with vertical coding) these are UNTESTED for the most part but someone may know how to get the to work again....I'm sure its simple wording or something but I dont use them any more so...I will separate them with ---------

BLOCK OF TEXT INC!!

Code:
    function(unit, cache) 
local str1 = '' 
local str2 = '' 
local str3 = '' 
local str4 = '' 
local str5 = '' 

local _, partyMaster, _ = GetLootMethod() 

if UnitAffectingCombat("player") == 1 then 
str1 = 'C' 
end 
if IsRaidLeader("player")==1 then 
str2 = 'L' 
end 
if UnitIsPVP("player") == 1 then 
str3 = 'P' 
end 
if partyMaster == 0 then 
str5 = '+' 
end 
if IsResting("player") == 1 then 
str4 = 'R' 
end 

return '|cffff4500%s|r |cffffff00%s|r |cffff9900%s|r |cff00ff00%s|r |cffffffff%s|r ', str1,str2,str3,str4,str5 
end
------------------------------

PET:
Code:
function(unit, cache, textframe) 
     local name = UnitName( unit )
     if name ~= nil then
          local strLen = strlen( name )
          local tmp = ''
          local outStr = ''
 
          if strLen > 14 then
               strLen = 14
          end
 
          for i = 1, strLen, 1 do
               tmp = strsub( name, i, i )
               if i == 1 then
                    outStr = outStr..tmp
               else
                    outStr = outStr..'\n'..tmp
               end
          end
 
          return '%s', outStr
     end
end
--------------------------------------------

PET HAPPY:

Code:
function(unit, cache, textframe) 
     local happiness,_ = GetPetHappiness(unit)
 
     if happiness == 1 then
          return "|cffff2400*|r"
     elseif happiness == 2 then
          return "|cffFFD700*|r"
     elseif happiness == 3 then
          return "|cff238E23*|r"
     end
end
----------------------------------

COMBO POINTS:

Code:
function(unit, cache, textframe) 
     local comboPoints = GetComboPoints(unit)
     local outStr = ''
     if comboPoints ~= 0 then
          for i = 1, comboPoints, 1 do
               outStr = outStr .. '*\n'
          end
          return '|cffFFFF00%s|r', outStr 
     end
end
 
function(unit, cache, textframe) 
     local comboPoints = GetComboPoints(unit)
     local outStr = ''
     if comboPoints ~= 0 then
          for i = 1, comboPoints, 1 do
               outStr = outStr .. '*'
          end
          return '|cffFFFF00%s|r', outStr 
     end
end
----------------------------------

STRING STATES:

Code:
function(unit, cache) 
     local str1 = ''
     local str2 = '' 
     local str3 = '' 
     local str4 = '' 
     local str5 = ''
     local cr1 = ''
     local cr2 = '' 
     local cr3 = '' 
     local cr4 = ''
     local cr5 = '' 
 
     local _, partyMaster, _ = GetLootMethod()
 
     if UnitAffectingCombat("player") == 1 then 
          str1 = 'C'
          cr1 = '\n'
     end
     if IsRaidLeader("player")==1 then
          str2 = 'L'
          cr2 = '\n' 
     end
     if UnitIsPVP("player") == 1 then
          str3 = 'P'
          cr3 = '\n'
     end
     if partyMaster == 0 then
          str5 = '+'
          cr5 = '\n'
     end
     if IsResting("player") == 1 then
          str4 = 'R'
          cr4 = '\n'
     end
 
     return '|cffff4500%s|r%s|cffffff00%s|r%s|cffff9900%s|r%s|cff00ff00%s|r%s|cffffffff%s|r%s', str1, cr1, str2, cr2, str3, cr3, str4, cr4, str5, cr5
end

--------------------------------


Code:
function(unit, cache, textframe) 
     local name = UnitName( unit )
     if name ~= nil then
          local strLen = strlen( name )
          local tmp = ''
          local outStr = ''
 
          if strLen > 14 then
               strLen = 14
          end
 
          for i = 1, strLen, 1 do
               tmp = strsub( name, i, i )
               if i == 1 then
                    outStr = outStr..tmp
               else
                    outStr = outStr..'\n'..tmp
               end
          end
 
          return '%s', outStr
     end
end
-------------------------------

HEALTH STRING:

Code:
function(unit, cache, textframe) 
     local curHealth = UnitHealth( unit )
     local maxHealth = UnitHealthMax( unit )
     local healthPercent = floor( ( curHealth / maxHealth ) * 100 )
     local healthStr = tostring( healthPercent )
     local strLen = strlen( healthStr )
     local isEnemy = UnitIsEnemy( "Paloladin", unit )
     local isDead = UnitIsDead(unit)
 
     local tmp = ''
     local outStr = ''
 
     if isDead == nil then
          for i = 1, strLen, 1 do
               tmp = strsub( healthStr, i, i ) 
               if i == 1 then
                    outStr = outStr..tmp
               else
                    outStr = outStr..'\n'..tmp
               end
          end
     else
          outStr = '*\nD\nE\nA\nD\n*'
     end
 
     if isEnemy == nil then
          return '%s', outStr
     else
          return '|cffFF4500%s|r', outStr
     end
 
end

-----------------------------

Vertical name:
Code:
function(unit, cache, textframe) 
     local name = UnitName( unit )
     if name ~= nil then
          local strLen = strlen( name )
          local tmp = ''
          local outStr = ''
 
          if strLen > 14 then
               strLen = 14
          end
 
          for i = 1, strLen, 1 do
               tmp = strsub( name, i, i )
               if i == 1 then
                    outStr = outStr..tmp
               else
                    outStr = outStr..'\n'..tmp
               end
          end
 
          return '%s', outStr
     end
end

----------------------------------

health vertical:
Code:
function(unit, cache, textframe) 
     local curHealth = UnitHealth( unit )
     local maxHealth = UnitHealthMax( unit )
     local healthPercent = floor( ( curHealth / maxHealth ) * 100 )
     local healthStr = tostring( healthPercent )
     local strLen = strlen( healthStr )
     local isEnemy = UnitIsEnemy( "Paloladin", unit )
     local isDead = UnitIsDead(unit)
 
     local tmp = ''
     local outStr = ''
 
     if isDead == nil then
          for i = 1, strLen, 1 do
               tmp = strsub( healthStr, i, i ) 
               if i == 1 then
                    outStr = outStr..tmp
               else
                    outStr = outStr..'\n'..tmp
               end
          end
     else
          outStr = '*\nD\nE\nA\nD\n*'
     end
 
     if isEnemy == nil then
          return '%s', outStr
     else
          return '|cffFF4500%s|r', outStr
     end
 
end

Last edited by Porsha : 12-21-10 at 10:50 PM. Reason: added whitespace back in -Seerah
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