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09-09-17, 02:02 PM   #6
MunkDev
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That might seem like the most intuitive approach, but if you think about how the UI engine needs to work in order to draw your frames in the right place, creating a chain of relative positioning entails a lot of unnecessary calculation because of their interdependent relationships, as opposed to just knowing a single point where it should anchor and a plain number to determine the width.
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