Originally Posted by Amenity
Just as a quick test, I set it to pulse my Minimap (lulz) and it's using so little CPU time that it could simply just be an error. By comparison, the tool I used to measure this used 24 times as much CPU time as the pulse addon.
<snip>
|
Profilers
will use a huge amount of CPU because of everything they have to do for measuring every AddOn you're running.
Anyway: Saying "it's using so little CPU" and then ignoring that is rather dismissive - people running 200+ AddOns which do this are suddenly using a metric ****-ton of CPU for no reason whatsoever. If you aren't currently generating a pulse, the frame should be hidden so its OnUpdate will not be run.