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09-16-09, 01:13 PM   #1185
Dawn
A Molten Giant
 
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Join Date: May 2006
Posts: 918
Just do it the same way one would add a background to the health/power bar.

like this:
Code:
	self.Resting.bg = self.Resting:CreateTexture(nil, "BACKGROUND")
	self.Resting.bg:SetPoint("TOPLEFT",self.Health,"TOPLEFT",-1,1)
	self.Resting.bg:SetPoint("BOTTOMRIGHT",self.Health,"BOTTOMRIGHT",1,-1)	
	self.Resting.bg:SetVertexColor(0, 0, 0, 1)
The idea is creating a second square that's behind yours and make it 1pixel (see red offsets), larger.