Originally Posted by Voyager
zoom out to the parent zone with SetMapByID(GetCurrentMapAreaID()) and get the coordinates from there, no translation needed that way.
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That only solves the "how to get player coordinates" problem. Namely,
Code:
local mapName, textureWidth, textureHeight, isMicroDungeon, microDungeonName = GetMapInfo()
if isMicroDungeon then
SetMapByID(GetCurrentMapAreaID())
end
local x,y = GetPlayerMapPosition("player")
But, if I try to put a map marker, using any addon designed for that, on the micro map... BOOM. :P
Map-revealing addons break like hell, too ;P Oh joy :>