Thread: WiP
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12-30-13, 07:32 PM   #7
Phanx
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Originally Posted by MoonWitch View Post
1. cPoints are now just a font string (same place as orbits from various class icons)
I can't find a source at the moment, but I recall reading something about the human brain being faster at recognizing small numbers (up to 5 or 6) when they're displayed as "countable" objects or symbols (technically you aren't counting them, you just see 3 dots and immediately know there are 3) than when they're displayed as numerals.

Between this and the UI (in general, not specifically yours) tending to include a lot of text already, I chose to display combo points and other low-count discrete values using orbs/dots.

Originally Posted by MoonWitch View Post
The bottom panel proves to be more of a challenge...
If I hide the bottom panel in combat, it works out fine.
If I try to hide it with a script... it will hide; but it will also hide again when I hover over the dataObjects. While it should remain shown
When the OnLeave script for one of the child frames fires, check if the mouse is still over the panel frame. If it is, don't hide the panel.
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