Originally Posted by MoonWitch
1. cPoints are now just a font string (same place as orbits from various class icons)
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I can't find a source at the moment, but I recall reading something about the human brain being faster at recognizing small numbers (up to 5 or 6) when they're displayed as "countable" objects or symbols (technically you aren't counting them, you just see 3 dots and immediately know there are 3) than when they're displayed as numerals.
Between this and the UI (in general, not specifically yours) tending to include a lot of text already, I chose to display combo points and other low-count discrete values using orbs/dots.
Originally Posted by MoonWitch
The bottom panel proves to be more of a challenge...
If I hide the bottom panel in combat, it works out fine.
If I try to hide it with a script... it will hide; but it will also hide again when I hover over the dataObjects. While it should remain shown
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When the OnLeave script for one of the child frames fires, check if the mouse is still over the panel frame. If it is, don't hide the panel.