Been trying to modify
Adam's Mark's code to function only under 3 circumstances: Assigned as Tank role by the LFD tool; Assigned as Main Tank in raid; or Assigned as Main Assist in raid. The part I am testing currently, and having trouble with is the Tank Role assignment.
Code:
AM_IsEnabled = true;
AM_UnitPlayerFaction = UnitFactionGroup("player");
AM_AssignedRaidSymbol = 8;
AM_ZoneReminderEnabled = true;
AM_Role = UnitGroupRolesAssigned(player);
if (AM_Role == "isTank") then
AM_Tank = true
end
if(AM_UnitPlayerFaction == "Alliance") then
AM_OppositePlayerFaction = "Horde";
elseif(AM_UnitPlayerFaction == "Horde") then
AM_OppositePlayerFaction = "Alliance";
end
function AM_SlashCommand(cmd, arg2)
if(cmd == "settings") then AM_OptionsFrame:Show(); end
if(cmd == "on" or cmd == "enable") then SetEnable(true); end
if(cmd == "off" or cmd == "disable") then SetEnable(false); end
if(cmd == "symbol") then DEFAULT_CHAT_FRAME:AddMessage(arg2); end
end
SLASH_AUTOMARK1 = "/am";
SLASH_AUTOMARK2 = "/automark";
SlashCmdList["AUTOMARK"] = AM_SlashCommand;
function MarkTarget(markID)
if(UnitHealth("target") > 0) then
if(GetRaidTargetIndex("target") == nil or GetRaidTargetIndex("target") < AM_AssignedRaidSymbol) then
if((GetPartyAssignment("MAINTANK", "player") or GetPartyAssignment("MAINASSIST", "player") or AM_Tank) and GetRaidTargetIndex("target") ~= markID and UnitFactionGroup("target") ~= AM_OppositePlayerFaction ~= AM_UnitPlayerFaction) then
SetRaidTargetIcon("target", markID);
end
end
end
end
function SetAssignedRaidSymbol(ID)
AM_AssignedRaidSymbol = ID;
if(ID == 8) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Skull");
elseif(ID == 7) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Cross");
elseif(ID == 6) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Square");
elseif(ID == 5) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Moon");
elseif(ID == 4) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Triangle");
elseif(ID == 3) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Diamond");
elseif(ID == 2) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Circle");
elseif(ID == 1) then
DEFAULT_CHAT_FRAME:AddMessage("Your Assigned Raid Symbol is: Star");
end
end
function SetEnable(status)
AM_IsEnabled = status;
if(status ~= true) then
DEFAULT_CHAT_FRAME:AddMessage("Marking Disabled.");
else
DEFAULT_CHAT_FRAME:AddMessage("Marking Enabled.");
end
end
function SetZoneinEnable(status)
AM_ZoneReminderEnabled = status;
if(status ~= true) then
DEFAULT_CHAT_FRAME:AddMessage("Zone-In Reminder Disabled.");
else
DEFAULT_CHAT_FRAME:AddMessage("Zone-In Reminder Enabled.");
end
end
I am very new to lua coding. I have mostly just modified a few lines here or there to suit my needs. I am having trouble figuring out how to properly evaluate the UnitGroupRolesAssigned to a true for when my player is assigned the Tank role. Anyone have any advice? Thanks.