Thanks so much Phanx, it's working again! I made a couple modifications. Also got rid of the post update entirely.
Code:
lib.genHoly = function(self)
if select(2, UnitClass("player")) ~= "PALADIN" then return end
local ClassIcons = CreateFrame("Frame", nil, self)
ClassIcons:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 7)
ClassIcons:SetSize(140, 20) -- 5 icons * 20 width + 4 spaces * 10 width
for i = 1, 5 do
local Icon = CreateFrame("StatusBar", nil, ClassIcons)
Icon:SetSize(20, 20)
-- You do not need a SetPoint line here, because you have some
-- later that just override the one that was here.
Icon:SetStatusBarTexture(config.statusbar_texture)
Icon:GetStatusBarTexture():SetHorizTile(false)
Icon:SetBackdrop(backdrop)
Icon:SetBackdropColor(0,0,0,1)
-- Map the method oUF tries to call to one that actually exists:
Icon.SetVertexColor = noop
if i == 1 then
Icon:SetPoint("LEFT", ClassIcons)
else
Icon:SetPoint("LEFT", ClassIcons[i-1], "RIGHT", 10, 0)
end
ClassIcons[i] = Icon
end
ClassIcons[1]:SetStatusBarColor(0.69, 0.31, 0.31)
ClassIcons[2]:SetStatusBarColor(0.69, 0.31, 0.31)
ClassIcons[3]:SetStatusBarColor(0.65, 0.63, 0.35)
ClassIcons[4]:SetStatusBarColor(0.69, 0.31, 0.31)
ClassIcons[5]:SetStatusBarColor(0.65, 0.63, 0.35)
--ClassIcons.PostUpdate = HolyPostUpdate
self.ClassIcons = ClassIcons
end