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10-22-08, 07:31 PM   #9
malathar
A Cliff Giant
AddOn Compiler - Click to view compilations
Join Date: Mar 2008
Posts: 70
Originally Posted by Hawkblade View Post

I added arg1 ~= "raid2" for when you are in a raid... fairly obvious but something overlooked until I was actually in one.
This fix will only work if you are in raid group 2.

Use this instead.

Code:
if event == "UNIT_THREAT_SITUATION_UPDATE" then
  if UnitIsUnit(arg1, "player") then
    self:Show()
  else
    self:Hide()
  end
end
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