Originally Posted by Hawkblade
I added arg1 ~= "raid2" for when you are in a raid... fairly obvious but something overlooked until I was actually in one.
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This fix will only work if you are in raid group 2.
Use this instead.
Code:
if event == "UNIT_THREAT_SITUATION_UPDATE" then
if UnitIsUnit(arg1, "player") then
self:Show()
else
self:Hide()
end
end