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11-04-08, 06:04 AM   #204
hipjipp
A Cliff Giant
 
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Join Date: Feb 2007
Posts: 79
Originally Posted by zork View Post
Is there already a way to implement smooth healthbar fading?

Means: If I loose 1000hp the hp will slowly drip to the new instead of showing it instantly. That would require a onUpdate functionality though.
Try oUF_Smooth, it does what you want (if i got it correctly ofc).