Originally Posted by Xubera
well the increase the size to compensate
also note that :SetRotation goes counter clockwise...
so to go clockwise do
:SetRotation(math.rad(360-degree))
also, if your only gonna rotate it 0 degrees. why rotate?
And if you dont have transparent pixels surrounding the image, your pretty much constrained to 0, 90, 180, and 270
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I'm not rotating by 0, I was just trying to demonstrate the size difference error I don't understand why i'm getting after using that function