It's all about how you measure "time" in the "Damage Done divided by Time Taken".
Is it time from first damage event, to last damage event? What if the player dies and DoTs continue ticking?
Or should time be "boss engage" to "boss death"?
What if you enter combat before/stay in combat after boss dies?
How about the time players aren't doing anything, and how would you measure this?
Every addon and combat log parser will treat "time" differently. AddOns also generally have more information (in real time) than from a saved /combatlog.
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