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04-18-11, 10:16 AM   #13
Dawn
A Molten Giant
 
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Join Date: May 2006
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Originally Posted by Chibi View Post
In my raid-leading experience, Damage done is a more useful in-game quick-metric anyway. I don't care what you claim or what the meter says your DPS is if you're not actually delivering that to the target. Almost any dps class can (for a very brief period with procs and cooldowns) spike at or above 20k dps depending on gear. And if like a rogue I used to run with, you do all your dps and then die 20-40 seconds into the fight because you don't actually know what you're doing, it's easy to be high on the dps chart and the bottom of damage done.

The discrepancy between dps and damage-done on most meters is just that, actual dps uptime. Outside of burn phases and enrage timers, 10k dps over the course of 3 minutes is better than 20k dps if they die a minute and a half in or can't maintain the same uptime as the 10k person.

This. ^^

The problem is that most WoW players don't even care to understand a statistic or the meaning of certain numbers (like DPS). Stereotype thinking kicks in and the result is: "THE BIGGER THE BETTER WOOTLAWL!"
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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