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11-18-14, 01:20 PM   #2
hellfreeze
A Defias Bandit
Join Date: Nov 2014
Posts: 3
After doing some digging it looks like the only event that comes remotely close to firing is the:

MODIFIER_STATE_CHANGED

Unfortunately this happens everytime the shift key is pressed and has nothing to do with mousing over items. I don't know yet how to hook functions to grab when the equipped item compare window is shown and I can't seem to find anything in the API reference associated with it (admittedly I'm quite novice at this).

Is there some global variable that stores this comparison info? can I use the GetItemInfo() function somehow?

Any/all help is greatly appreciated, I will continue to dig...but it is going painfully slow. Even some example code that does something similar might give me a good jump start on this.
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