02-12-13, 11:04 AM
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#10
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A Molten Giant
Join Date: Mar 2010
Posts: 614
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Originally Posted by zork
The outcome is actually pretty darn awesome! One question though. How do you handle OnValueChanged. I mean how do you change the texture/color based on current value?
I mean I can see how you did it visually but you actually had to make multiple textures per statusbar right? I'm really interested in how you decided to do that.
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Exactly that ^
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