Originally Posted by wreck
Yea, but the aura buttons mod replace the existing aura scheme. Very different from adding an element to an existing skin. That's the trick I'm trying to figure out.
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Not really...
Code:
local myLevelBlock =
{
anchor =
{
-- definitions
},
options =
{
-- definitions
},
};
if nUI_UnitSkins[skinName] then
nUI_UnitSkins[skinName].elements["Level"] = myLevelBlock;
end