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10-03-10, 09:55 AM   #18
Dawn
A Molten Giant
 
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Join Date: May 2006
Posts: 918
No biggy, but would you consider adding a threat tag that shows the percent value of threat of the current target. Or maybe changing the default tag to show UnitDetailedThreatSituation instead of just UnitThreatSituation?

Either
  • threatpct: Number - returns the unit's threat on the mob as a percentage of the amount required to pull aggro, scaled according to the unit's range from the mob. At 100 the unit will pull aggro. Returns 100 if the unit is tanking and nil if the unit is not on the mob's threat list.

or
  • rawthreatpct: Number - returns the unit's threat as a percentage of the tank's current threat. Returns nil if the unit is not on the mob's threat list.

Not sure which one would make more sense. Probably threatpct.

Code:
local _,_,threatpct,_,_ = UnitDetailedThreatSituation("player", "target")
I know this could be done by authors them self, but I think the current threat tag is not that, err ... versatile/informative.
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