Just wanted to confirm the loot assignment bug. Here's the error message:
Code:
35x nibRealUI-7.3 r4\Modules\Loot-Beute.lua:667: Usage: GiveMasterLoot(slot, index)
<in C code>
nibRealUI-7.3 r4\Modules\Loot-Beute.lua:667: in function "OnAccept"
FrameXML\StaticPopup.lua:3897: in function "StaticPopup_OnClick"
<string>:"*:OnClick":1: in function <string>:"*:OnClick":1
Locals:
self = StaticPopup1 {
0 = <userdata>
hideOnEscape = 1
inviteAccepted = 1
itemFrame = StaticPopup1ItemFrame {}
data = "LootWindow"
button3 = StaticPopup1Button3 {}
extraFrame = StaticPopup1ExtraFrame {}
icon = StaticPopup1AlertIcon {}
maxWidthSoFar = 320
button2 = StaticPopup1Button2 {}
moneyFrame = StaticPopup1MoneyFrame {}
moneyInputFrame = StaticPopup1MoneyInputFrame {}
text = StaticPopup1Text {}
editBox = StaticPopup1EditBox {}
timeleft = 0
numButtons = 2
maxHeightSoFar = 85.000007629395
button1 = StaticPopup1Button1 {}
which = "CONFIRM_LOOT_DISTRIBUTION"
}
data = "LootWindow"
I suspect self:GetText() is wrong, as the function requires an index, but gets the items name (just a guess, didn't debug into it)?