Originally Posted by Nibelheim
Come to think of it, are you wanting to see the threat of party members on your target, or just whether or not they have agro?
If it's the latter, just remove the second argument from the UnitThreatSituation line. So like this:
Code:
local status = UnitThreatSituation(unit)
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Works great, only one problem now, it changes my border after combat to white, instead of back to black ><
1st : Before combat and script change
2nd : In combat after script change
3rd : After combat with script