Cool, I'll look further at that font type. Just a puzzle though, I've re-used the AuraStatus stuff written for Freebgrid.
Code:
self.AuraStatusBR = self.Health:CreateFontString(nil, "OVERLAY")
self.AuraStatusBR:ClearAllPoints()
self.AuraStatusBR:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 7, -3)
self.AuraStatusBR:SetFont(mediaPath.."PIZZADUDEBULLETS.ttf", "12", "THINOUTLINE")
self:Tag(self.AuraStatusBR, oUF.classIndicators[playerClass]["BR"])
for now. And this all works but one thing I'm not sure what to do about is this.
Any idea's how to many it higher than the mana bar?
I think this is creating the mana bar
Code:
local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
power:SetPoint('TOPLEFT', self.Health, 2, -31)
power.frequentUpdates = 0.1
I'm guessing the OVERLAY is the 'strata' that they are set to? If so then I see the healthbg is set to BORDER, but have no idea what's above/below these.
Thanks