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06-25-09, 12:30 PM   #1074
Elariah
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Join Date: Jan 2006
Posts: 18
Cool, I'll look further at that font type. Just a puzzle though, I've re-used the AuraStatus stuff written for Freebgrid.

Code:
	self.AuraStatusBR = self.Health:CreateFontString(nil, "OVERLAY")
	self.AuraStatusBR:ClearAllPoints()
	self.AuraStatusBR:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 7, -3)
	self.AuraStatusBR:SetFont(mediaPath.."PIZZADUDEBULLETS.ttf", "12", "THINOUTLINE")
	self:Tag(self.AuraStatusBR, oUF.classIndicators[playerClass]["BR"])
for now. And this all works but one thing I'm not sure what to do about is this.



Any idea's how to many it higher than the mana bar?

I think this is creating the mana bar
Code:
		local power = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallLeft')
		power:SetPoint('TOPLEFT', self.Health, 2, -31)
		power.frequentUpdates = 0.1
I'm guessing the OVERLAY is the 'strata' that they are set to? If so then I see the healthbg is set to BORDER, but have no idea what's above/below these.

Thanks