Originally Posted by SDPhantom
What version of Lua are you talking about? As of now, WoW runs 5.1, the allocation for tables may be different in newer versions. Also, my explanation the subject wasn't memory size, but the number of elements allocated in the 2 arrays of a table.
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All of that is directly from WoW using collectgarbage("count"). Both of us are talking about table size. Memory allocation is a convenient way to measure it.