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11-26-13, 04:42 PM   #18
Xrystal
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Join Date: Feb 2006
Posts: 5,892
Finally a year later ... I have it sussed ...

In the nUI_Bars.lua file around line 380 there is a block of code like the following:
Lua Code:
  1. if nUI_Options.boomkinBar then
  2.     RegisterStateDriver(
  3.       nUI_ActionBar, "page", string.format(
  4.         "[vehicleui][possessbar] %d; [vehicleui] %d; [overridebar] %d; [shapeshift] %d; [bar:2] 2;
  5.        [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;  
  6.        [bonusbar:4] 10; [bonusbar:5] 11; 1",
  7.         GetVehicleBarIndex(), GetVehicleBarIndex(), GetOverrideBarIndex(), GetTempShapeshiftBarIndex()
  8.       )
  9.     );
  10.   else
  11.     RegisterStateDriver(
  12.       nUI_ActionBar, "page", string.format(
  13.         "[vehicleui][possessbar] %d; [vehicleui] %d; [overridebar] %d; [shapeshift] %d; [bar:2] 2;
  14.        [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;
  15.        [bonusbar:4] 1; [bonusbar:5] 11; 1",
  16.         GetVehicleBarIndex(), GetVehicleBarIndex(), GetOverrideBarIndex(), GetTempShapeshiftBarIndex()
  17.       )
  18.     );
  19.   end

Notice the '[vehicleui][possessbar] %d;' section which relates to the first GetVehicleBarIndex() in the format list. This will allow the pilgrims table to function properly in nUI. Simply add those elements into the current latest version of nUI. It still doesn't resolve the vashjir quests as that was one of the elements I was trying to use to get them to work and it didn't work for that so something else is causing that to not work properly.
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