Originally Posted by Rainrider
By what you posted I can tell what you've added (and it seems right), but not where you've added it. Also, how do you test this? Does UnitAlternatePowerInfo("target") return anything? What is its hideFromOthers return?
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I test it on LFR stone guards and check on boss energy bar
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I added the codes in local = UnitSpecific = { ... and inside target = function(self)..end .. }
I am gonna try to test out UnitAlternatePowerInfo("target") and hideFromOthers tonite.