Thread: FoxSmoothUI
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04-19-12, 01:03 PM   #3
Fox536
An Aku'mai Servant
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Join Date: Apr 2012
Posts: 31
Originally Posted by Phanx View Post
I don't use the UI, but after looking at the screenshots, I think there are already more than enough action buttons, so I'd say displaying procs should be your top priority, though not critical unless you've hidden the default UI's spell alert frame.

You might also consider a way to bind keys directly to spells and macros without having to put them on an action button which takes up screen space; see Macaroon Spell/Macro Binder for an example.
ya I was thinking that too. but what do you mean by the default UI spell proc frame, because the buttons are completely from scratch except for the SecureActionButton template. so no proc animation plays on the spell itself but the animation in the center screen still plays. Also I hadn't thought about a spell/item key binding interface but I bet alot of people use it though so I'll probably add it in as a module or something.

thanks for the tips and feedback.
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