Thread: With or without
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02-27-12, 02:35 PM   #22
Kendian
A Molten Giant
 
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Join Date: Mar 2010
Posts: 614
Originally Posted by Phanx View Post
In addition to fixing the font used for unit names in the 3D world, you might also consider using two fonts in your UI: one for short pieces of text such as on unit frames, and a more easily readable one for longer areas of text such as chat and tooltips.

A couple other things I noticed in your latest screenshot:
  • The buff icon to the right of your target frame needs to be shrunk down by a few pixels so it lines up with the target frame properly.
  • The mostly-empty green bar in the center just above your action bars needs to be moved up a few pixels, leaving a gap equal to that between the lower action bar and the info bar thing.
  • The combat icon doesn't really match the pixellated style of your UI. You might consider making your own custom texture without gradients or anti-aliasing.
  • The icons on your scrolling combat text should have an outline to match. This may require modifying your combat text addon.
  • The count text on your buffs is cut off by the edge of the screen. Move the buffs down, or move the count text inside the icon.
  • The LFG icon inside your minimap looks very strange and randomly placed. Consider moving this to the info bar, and replacing the icon with text.
  • I agree with previous posters that the glossy effect on the action buttons does not match the pixel style.
  • The info text at the top of the screen looks orphaned. Consider putting it inside an info bar, like the one underneath your action buttons.
  • Finally, make sure that everything around the edges of the screen is the same distance from the edges of the screen. There's more space to the right of your minimap than above it, for example, and more space below your chat frame than to the left of it.
Good suggestions all =) The text up top is in about the best place I can put it, if I stretched and put it into bar mirroring bottom it would run into buffs up top, and have a hidden bar on bottom, under action bars that contain mounts, foods, etc. The in combat text IS a custom made panel, using same font as UF, haven't figured out how to put one on target frame yet, lol. As for moving text from above buffs, that bothers me, as well, but they're your addon (PhanxBuffs), and I cant figure out where to edit to move count inside or below buff >.< Plus if anyone can point me in the right direction to call text, instead of LFG eye, I would greatly appreciate it, would rather have text for that as well as difficulty flag. This is an updated pic, showing some of these suggestions in effect.
Edit: I apologize for screenie quality but had to change to png then back to jpg so it would be small enuf to upload >.<
Also, I use Miks combat text, so no clue whatsoever where to add an outline to icons, I would LOVE to.
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Last edited by Kendian : 02-27-12 at 02:42 PM.
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