Originally Posted by Dawn
You have to reverse your changes to the spawn code (remove initialwidth, it has to be placed elsewhere).
Your initial width goes here (in your case)...
Code:
if(self:GetParent():GetName():match"oUF_Party") then
self:SetAttribute("initial-height", YOURHEIGHT)
self:SetAttribute("initial-width", YOURWIDTH)
end
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You are right, there were some lines of code between the party definition and the spawning time in which it was set an initial-width, i commented them and now it's working fine also the party frame.
Thanks
Heimdall